Source VRML code 'singledoorframe.wrl'


#VRML V2.0 utf8


Collision {
    collide TRUE
    children [
        Transform {
#           translation 0 -1 -0.020438
#           rotation    1 0 0  0.000690534
            children [
                Group {
                    children [
                        Shape {
                            appearance
                                Appearance {
                                    material
                                        Material {
                                            ambientIntensity    0.939736
                                            diffuseColor        1 1 1
                                            specularColor       1 1 1
                                            transparency        0
                                            shininess   0.390625
                                        }
                                }
                            geometry
                                IndexedFaceSet {
                                    coord
                                        Coordinate {
                                            point       [ 0.9715 2.00064 -0.035,
                                                              0.9715 2.00064 0.035,
                                                              -0.0715 2.00064 -0.035,
                                                              -0.0715 2.00064 0.035,
                                                              0.9715 2.07064 -0.035,
                                                              0.9715 2.07064 0.035,
                                                              -0.0715 2.07064 -0.035,
                                                              -0.0715 2.07064 0.035 ]
                                        }
                                    normal
                                        Normal {
                                            vector      [ -1 0 0,
                                                              0 0 1,
                                                              1 0 0,
                                                              0 0 -1,
                                                              0 -1 0,
                                                              0 1 0 ]
                                        }
                                    normalPerVertex     FALSE
                                    solid       FALSE
                                    creaseAngle 0.5
                                    coordIndex  [ 0, 1, 3, 2, -1, 1, 5, 7,
                                                      3, -1, 5, 4, 6, 7, -1, 4,
                                                      0, 2, 6, -1, 4, 5, 1, 0,
                                                      -1, 2, 3, 7, 6, -1 ]
                                }
                        }
                    ]
                },
                Group {
                    children [
                        Shape {
                            appearance
                                Appearance {
                                    material
                                        Material {
                                            ambientIntensity    0.939736
                                            diffuseColor        1 1 1
                                            specularColor       1 1 1
                                            transparency        0
                                            shininess   0.390625
                                        }
                                }
                            geometry
                                IndexedFaceSet {
                                    coord
                                        Coordinate {
                                            point       [ -0.071996 0.00075 -0.035,
                                                              -0.071996 0.00075 0.035,
                                                              -0.071996 1.99925 -0.035,
                                                              -0.071996 1.99925 0.035,
                                                              -0.001996 0.00075 -0.035,
                                                              -0.001996 0.00075 0.035,
                                                              -0.001996 1.99925 -0.035,
                                                              -0.001996 1.99925 0.035 ]
                                        }
                                    normal
                                        Normal {
                                            vector      [ -1 0 0,
                                                              0 0 1,
                                                              1 0 0,
                                                              0 0 -1,
                                                              0 -1 0,
                                                              0 1 0 ]
                                        }
                                    normalPerVertex     FALSE
                                    solid       FALSE
                                    creaseAngle 0.5
                                    coordIndex  [ 0, 1, 3, 2, -1, 1, 5, 7,
                                                      3, -1, 5, 4, 6, 7, -1, 4,
                                                      0, 2, 6, -1, 4, 5, 1, 0,
                                                      -1, 2, 3, 7, 6, -1 ]
                                }
                        }
                    ]
                },
                Group {
                    children [
                        Shape {
                            appearance
                                Appearance {
                                    material
                                        Material {
                                            ambientIntensity    0.939736
                                            diffuseColor        1 1 1
                                            specularColor       1 1 1
                                            transparency        0
                                            shininess   0.390625
                                        }
                                }
                            geometry
                                IndexedFaceSet {
                                    coord
                                        Coordinate {
                                            point       [ 0.901053 0.00075 -0.035,
                                                              0.901053 0.00075 0.035,
                                                              0.901053 1.99925 -0.035,
                                                              0.901053 1.99925 0.035,
                                                              0.971054 0.00075 -0.035,
                                                              0.971054 0.00075 0.035,
                                                              0.971054 1.99925 -0.035,
                                                              0.971054 1.99925 0.035 ]
                                        }
                                    normal
                                        Normal {
                                            vector      [ -1 0 0,
                                                              0 0 1,
                                                              1 0 0,
                                                              0 0 -1,
                                                              0 -1 0,
                                                              0 1 0 ]
                                        }
                                    normalPerVertex     FALSE
                                    solid       FALSE
                                    creaseAngle 0.5
                                    coordIndex  [ 0, 1, 3, 2, -1, 1, 5, 7,
                                                      3, -1, 5, 4, 6, 7, -1, 4,
                                                      0, 2, 6, -1, 4, 5, 1, 0,
                                                      -1, 2, 3, 7, 6, -1 ]
                                }
                        }
                    ]
                }
            ]
        }
    ]
}