CONTENT


VR definition



it_def



Mixed reality




Paradigm
shift



Moore's law



Computer
influences



future_eng_software



Future IT



k_node_spaces



sys_e_business



xml_ascona




Digital
models



Virtual Building



Virtual Building
process




Collaboration
tools



Engelbart 1968



Low cost VR



Augmented VR



Virtual
collaboration
spaces



Divercity
in Context



VW definition



distributed_learning



learning_rooms



teacher_view_3_2000



User
requirements
capture



Contextual
design



Vision to
Object Model



Work flow
model



Sequence
model



Contextual
design.
Scenario 1



Contextual
design.
Scenario 2



Vision to
Object Model



User
VR in
Denmark



VR DK COWI/AUC



VR DK Aalborg



Conclusions



































Extra





meetings



virtual_room



Work spaces



User req.
to interface



Collaboration
tools 1988 -



Coocom
project



Collaboration
in practice



web_collab



Collaboration
experiences



mediate_collaborate



vw_divercity



logic_containers



Mixed reality



Cult3d



vrml_examples



vr_tools



mm_communication



vr_tutors



vrml_examples



Virtual reality



Resource
ambition
time



Global scale



distr_learning



hci_design_heuristics



k_cube



kbs_languages



oscillations_1970



multimedia1



IP development



http development



internet_history



Mobile Internet



Screen phone



mm_history



VB design



LON house



IBI



IBI history



IBI Characteristics



IBI services



city_net



IBI Layers



IBI systems



IBI design



LON Neuron



kylskap



Systems examples



MAN Manager
kursplan




MAN utbildning



customer_service_infra