CONTENT

VR definition

it_def

Mixed reality
Paradigm
shift
Moore's law

Computer
influences

future_eng_software

Future IT

k_node_spaces

sys_e_business

xml_ascona
Digital
models

Virtual Building

Virtual Building
process
Collaboration
tools

Engelbart 1968

Low cost VR

Augmented VR
Virtual
collaboration
spaces

Divercity
in Context

VW definition

distributed_learning

learning_rooms

teacher_view_3_2000
User
requirements
capture

Contextual
design

Vision to
Object Model

Work flow
model

Sequence
model

Contextual
design.
Scenario 1

Contextual
design.
Scenario 2

Vision to
Object Model
User
VR in
Denmark

VR DK COWI/AUC

VR DK Aalborg
Conclusions
Extra

meetings

virtual_room

Work spaces

User req.
to interface

Collaboration
tools 1988 -

Coocom
project

Collaboration
in practice

web_collab

Collaboration
experiences

mediate_collaborate

vw_divercity

logic_containers

Mixed reality

Cult3d

vrml_examples

vr_tools
mm_communication
vr_tutors

vrml_examples

Virtual reality

Resource
ambition
time

Global scale

distr_learning

hci_design_heuristics

k_cube

kbs_languages

oscillations_1970
multimedia1

IP development

http development

internet_history

Mobile Internet

Screen phone

mm_history
VB design

LON house

IBI

IBI history

IBI Characteristics

IBI services

city_net

IBI Layers

IBI systems

IBI design

LON Neuron

kylskap

Systems examples

MAN Manager
kursplan
MAN utbildning

customer_service_infra